gizmoball.gameworld.gameobjects
Class CircleBumperGizmo

java.lang.Object
  extended by gizmoball.gameworld.GameObject
      extended by gizmoball.gameworld.Gizmo
          extended by gizmoball.gameworld.gameobjects.CircleBumperGizmo

public class CircleBumperGizmo
extends Gizmo

A bumper that is a right cylinder.

Specification Fields :
cylinder : cylinder // the cylinder that forms this gizmo

Field Summary
 
Fields inherited from class gizmoball.gameworld.Gizmo
orientation, totalTranslation
 
Constructor Summary
CircleBumperGizmo(Vect3 center1, Vect3 center2, double radius)
          Creates a new CircleBumperGizmo that is a capped right-cylinder.
 
Method Summary
 void doActivate()
          Has no effect, since it means nothing for a simple bumper to activate
 void doUpdate(double dt)
          The same as GameObject.update().
 GraphicsProperties getGraphicsProperties()
          Returns an object that holds the information necessary for drawing this object.
 PhysicsModel getPhysicsModel()
          Returns the physical model of this gizmo.
 java.lang.String getXMLString(java.lang.String name)
          returns the XML string that would be used to save this game object
 
Methods inherited from class gizmoball.gameworld.Gizmo
activate, copy, getBoundingBox, getCoeffReflectionString, getColorString, getCommonAttributesString, getDefaultTriggers, getOrientationDoubleString, getOrientationString, getReflectionCoeff, getTextureString, getTranslationString, getXMLDelay, getXMLDelayString, rotateAboutAxis, setCoefficientOfReflection, setCommonAttributes, setDelay, translateBy, update
 
Methods inherited from class gizmoball.gameworld.GameObject
toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

CircleBumperGizmo

public CircleBumperGizmo(Vect3 center1,
                         Vect3 center2,
                         double radius)
Creates a new CircleBumperGizmo that is a capped right-cylinder. The two given points are the centers of each cap of the cylinder.

Method Detail

getGraphicsProperties

public GraphicsProperties getGraphicsProperties()
Description copied from class: GameObject
Returns an object that holds the information necessary for drawing this object. Making changes to this object changes the underlying object, so those changes will be reflected in the drawer.

Specified by:
getGraphicsProperties in class GameObject
Returns:
all the information needed to draw this object.

doActivate

public void doActivate()
Has no effect, since it means nothing for a simple bumper to activate

Specified by:
doActivate in class Gizmo

getPhysicsModel

public PhysicsModel getPhysicsModel()
Description copied from class: Gizmo
Returns the physical model of this gizmo. The model stores the structure, as well as velocity, rotation, and rotation of this gizmo.

Specified by:
getPhysicsModel in class Gizmo
Returns:
this.physicsModel

doUpdate

public void doUpdate(double dt)
Description copied from class: Gizmo
The same as GameObject.update().

Specified by:
doUpdate in class Gizmo

getXMLString

public java.lang.String getXMLString(java.lang.String name)
Description copied from class: GameObject
returns the XML string that would be used to save this game object

Specified by:
getXMLString in class GameObject
Returns:
String s where s is sufficient to be directly inserted into an XML file where game world information is being saved