gizmoball.gameworld.gameobjects
Class CubeBumperGizmo

java.lang.Object
  extended by gizmoball.gameworld.GameObject
      extended by gizmoball.gameworld.Gizmo
          extended by gizmoball.gameworld.gameobjects.CubeBumperGizmo

public class CubeBumperGizmo
extends Gizmo

A CubeBumperGizmo is simply an immobile cube

Specification Fields :
cube : cube // the underlying cube

Field Summary
 
Fields inherited from class gizmoball.gameworld.Gizmo
orientation, totalTranslation
 
Constructor Summary
CubeBumperGizmo(Vect3 center, double sideLength)
          Creates a CubeBumperGizmo centered at center and with a side length of sideLength.
 
Method Summary
 void doActivate()
          A CubeBumperGizmo does nothing when "activated"
 void doUpdate(double dt)
          A CubeBumperGizmo never moves at all so it does nothing when updated
 GraphicsProperties getGraphicsProperties()
          Returns an object that holds the information necessary for drawing this object.
 PhysicsModel getPhysicsModel()
          Returns the physical model of this gizmo.
 java.lang.String getXMLString(java.lang.String name)
          returns the XML string that would be used to save this game object
 
Methods inherited from class gizmoball.gameworld.Gizmo
activate, copy, getBoundingBox, getCoeffReflectionString, getColorString, getCommonAttributesString, getDefaultTriggers, getOrientationDoubleString, getOrientationString, getReflectionCoeff, getTextureString, getTranslationString, getXMLDelay, getXMLDelayString, rotateAboutAxis, setCoefficientOfReflection, setCommonAttributes, setDelay, translateBy, update
 
Methods inherited from class gizmoball.gameworld.GameObject
toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

CubeBumperGizmo

public CubeBumperGizmo(Vect3 center,
                       double sideLength)
Creates a CubeBumperGizmo centered at center and with a side length of sideLength. This CubeBumperGizmo is automatically parallel to the XY, YZ, and ZX planes.

Requires:
sideLength >= 0
Effects:
creates a new CubeBumperGizmo centered at center and with side length sideLength, and coefficient of reflection 1.0 (the default value)
Method Detail

getGraphicsProperties

public GraphicsProperties getGraphicsProperties()
Description copied from class: GameObject
Returns an object that holds the information necessary for drawing this object. Making changes to this object changes the underlying object, so those changes will be reflected in the drawer.

Specified by:
getGraphicsProperties in class GameObject
Returns:
all the information needed to draw this object.

getPhysicsModel

public PhysicsModel getPhysicsModel()
Description copied from class: Gizmo
Returns the physical model of this gizmo. The model stores the structure, as well as velocity, rotation, and rotation of this gizmo.

Specified by:
getPhysicsModel in class Gizmo
Returns:
this.physicsModel

doActivate

public void doActivate()
A CubeBumperGizmo does nothing when "activated"

Specified by:
doActivate in class Gizmo

doUpdate

public void doUpdate(double dt)
A CubeBumperGizmo never moves at all so it does nothing when updated

Specified by:
doUpdate in class Gizmo

getXMLString

public java.lang.String getXMLString(java.lang.String name)
Description copied from class: GameObject
returns the XML string that would be used to save this game object

Specified by:
getXMLString in class GameObject
Returns:
String s where s is sufficient to be directly inserted into an XML file where game world information is being saved