gizmoball.gameworld.gameobjects
Class GhostBallGizmo

java.lang.Object
  extended by gizmoball.gameworld.GameObject
      extended by gizmoball.gameworld.Gizmo
          extended by gizmoball.gameworld.gameobjects.GhostBallGizmo

public class GhostBallGizmo
extends Gizmo

This gizmo is responsible for reading monkey ball positions from a set of sockets, and having them displayed. It does not produce a physicsmodel to be collided against.


Field Summary
 
Fields inherited from class gizmoball.gameworld.Gizmo
orientation, totalTranslation
 
Constructor Summary
GhostBallGizmo(java.util.List<SynchronizedSocket> sockets, double radius, java.awt.Color c)
          Creates a new GhostBallGizmo
 
Method Summary
 void doActivate()
          Immediately "activates" this gizmo.
protected  void doUpdate(double dt)
          read from each socket, and update the positions accordingly
 GraphicsProperties getGraphicsProperties()
          Returns an object that holds the information necessary for drawing this object.
 PhysicsModel getPhysicsModel()
          Returns the physical model of this gizmo.
 java.lang.String getXMLString(java.lang.String name)
          returns the XML string that would be used to save this game object
 
Methods inherited from class gizmoball.gameworld.Gizmo
activate, copy, getBoundingBox, getCoeffReflectionString, getColorString, getCommonAttributesString, getDefaultTriggers, getOrientationDoubleString, getOrientationString, getReflectionCoeff, getTextureString, getTranslationString, getXMLDelay, getXMLDelayString, rotateAboutAxis, setCoefficientOfReflection, setCommonAttributes, setDelay, translateBy, update
 
Methods inherited from class gizmoball.gameworld.GameObject
toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

GhostBallGizmo

public GhostBallGizmo(java.util.List<SynchronizedSocket> sockets,
                      double radius,
                      java.awt.Color c)
Creates a new GhostBallGizmo

Parameters:
sockets - the sockets to listen for positions
radius - the radius of the ghost balls
c - the color with which to draw the ghos balls
Method Detail

doActivate

public void doActivate()
Description copied from class: Gizmo
Immediately "activates" this gizmo. The definition of "activate" varies from gizmo to gizmo.

Specified by:
doActivate in class Gizmo

doUpdate

protected void doUpdate(double dt)
read from each socket, and update the positions accordingly

Specified by:
doUpdate in class Gizmo

getPhysicsModel

public PhysicsModel getPhysicsModel()
Description copied from class: Gizmo
Returns the physical model of this gizmo. The model stores the structure, as well as velocity, rotation, and rotation of this gizmo.

Specified by:
getPhysicsModel in class Gizmo
Returns:
this.physicsModel

getGraphicsProperties

public GraphicsProperties getGraphicsProperties()
Description copied from class: GameObject
Returns an object that holds the information necessary for drawing this object. Making changes to this object changes the underlying object, so those changes will be reflected in the drawer.

Specified by:
getGraphicsProperties in class GameObject
Returns:
all the information needed to draw this object.

getXMLString

public java.lang.String getXMLString(java.lang.String name)
Description copied from class: GameObject
returns the XML string that would be used to save this game object

Specified by:
getXMLString in class GameObject
Returns:
String s where s is sufficient to be directly inserted into an XML file where game world information is being saved