gizmoball.gameworld.gameobjects
Class Walls

java.lang.Object
  extended by gizmoball.gameworld.GameObject
      extended by gizmoball.gameworld.Gizmo
          extended by gizmoball.gameworld.gameobjects.Walls

public class Walls
extends Gizmo

A class for the boundary walls around the game. The Walls are by default not displayed.


Field Summary
 
Fields inherited from class gizmoball.gameworld.Gizmo
orientation, totalTranslation
 
Constructor Summary
Walls()
          Creates a set of walls, with the default dimensions (0,0,0) to (20,20,10)
Walls(Vect3 corner1, Vect3 corner2)
          Creates a set of walls, spanning from one corner to the other, with sides parallel to the axes.
 
Method Summary
 void doActivate()
          Walls do nothing when activated.
 void doUpdate(double dt)
          The same as GameObject.update().
 GraphicsProperties getGraphicsProperties()
          Returns an object that holds the information necessary for drawing this object.
 PhysicsModel getPhysicsModel()
          Returns the physical model of this gizmo.
 java.lang.String getXMLString(java.lang.String name)
          returns the XML string that would be used to save this game object
 
Methods inherited from class gizmoball.gameworld.Gizmo
activate, copy, getBoundingBox, getCoeffReflectionString, getColorString, getCommonAttributesString, getDefaultTriggers, getOrientationDoubleString, getOrientationString, getReflectionCoeff, getTextureString, getTranslationString, getXMLDelay, getXMLDelayString, rotateAboutAxis, setCoefficientOfReflection, setCommonAttributes, setDelay, translateBy, update
 
Methods inherited from class gizmoball.gameworld.GameObject
toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

Walls

public Walls()
Creates a set of walls, with the default dimensions (0,0,0) to (20,20,10)


Walls

public Walls(Vect3 corner1,
             Vect3 corner2)
Creates a set of walls, spanning from one corner to the other, with sides parallel to the axes.

Parameters:
corner1 - one corner of the walls
corner2 - the opposite corner of the walls
Method Detail

doActivate

public void doActivate()
Walls do nothing when activated.

Specified by:
doActivate in class Gizmo

getPhysicsModel

public PhysicsModel getPhysicsModel()
Description copied from class: Gizmo
Returns the physical model of this gizmo. The model stores the structure, as well as velocity, rotation, and rotation of this gizmo.

Specified by:
getPhysicsModel in class Gizmo
Returns:
this.physicsModel

getGraphicsProperties

public GraphicsProperties getGraphicsProperties()
Description copied from class: GameObject
Returns an object that holds the information necessary for drawing this object. Making changes to this object changes the underlying object, so those changes will be reflected in the drawer.

Specified by:
getGraphicsProperties in class GameObject
Returns:
all the information needed to draw this object.

doUpdate

public void doUpdate(double dt)
Description copied from class: Gizmo
The same as GameObject.update().

Specified by:
doUpdate in class Gizmo

getXMLString

public java.lang.String getXMLString(java.lang.String name)
Description copied from class: GameObject
returns the XML string that would be used to save this game object

Specified by:
getXMLString in class GameObject
Returns:
String s where s is sufficient to be directly inserted into an XML file where game world information is being saved