Package gizmoball.gameworld

Interface Summary
Trigger The base interface for all triggers.
WorldState An interface to represent the current state of the world.
 

Class Summary
Counter A class that represents an integer counter, that can be increased and decreased.
GameObject This is the base interface of every object that is in the game world, such as gizmos and balls.
GameRunner The main class on the game side.
GameWorldState A GameWorldSate is an implemenation of the WorldState interface for the purposes of this game.
Gizmo This is the base interface for all gizmos.
Player A Player is an abstraction of a player in a game.