gizmoball.gui
Interface CameraChanger

All Known Implementing Classes:
GamePlayModel

public interface CameraChanger

Provides an interface for changing the camera around.


Method Summary
 Vect3 getCameraLookAt()
          Gets the point that the camera is looking at (ignoring any transitory effects that the worlddrawer does).
 Vect3 getCameraPosition()
          Gets the current position of the camera (ignoring any transitory effects that the worlddrawer does)
 void setCamera(Vect3 newPosition)
          Sets the camera position to be the specified point.
 void setCameraLookAt(Vect3 newPosition)
          Sets the camera to look at a certain point.
 void translateCamera(Vect3 translate)
          Translate the camera by the amount translate.
 

Method Detail

translateCamera

void translateCamera(Vect3 translate)
Translate the camera by the amount translate.


setCamera

void setCamera(Vect3 newPosition)
Sets the camera position to be the specified point.


setCameraLookAt

void setCameraLookAt(Vect3 newPosition)
Sets the camera to look at a certain point.


getCameraPosition

Vect3 getCameraPosition()
Gets the current position of the camera (ignoring any transitory effects that the worlddrawer does)


getCameraLookAt

Vect3 getCameraLookAt()
Gets the point that the camera is looking at (ignoring any transitory effects that the worlddrawer does).