Package gizmoball.physics

Interface Summary
PhysicsObject A PhysicsObject represents a translating and rotating physics object in 3D space along with its associated bounding sphere.
PrimitivesCollection A PrimitivesCollection represents something that consists of primitive physics objects and therefore can be drawn.
 

Class Summary
BoxBoxIntersection A non-instantiable class for computing whether or not two axes-aligned boxes intersect.
Collision A Collision stores information about a collision between a Ball and a GameObject.
PhysicsCircle A PhysicsCircle is a wrapper class for a three dimensional representation of a plane circle.
PhysicsEngine PhysicsEngine provides static methods for collision detection.
PhysicsLateralCylinder A PhysicsLateralCylinder is a wrapper class for a three dimensional representation of a lateral cylinder.
PhysicsModel A PhysicsModel represents a collection of non-intersecting 3D physics objects whose centers of mass are fixed relative to each other.
PhysicsPolygon A PhysicsPlane is a wrapper class for a three dimensional representation of a plane polygon.
PhysicsSphere A PhysicsSphere is a wrapper class for a three dimensional representation of a sphere.
PhysicsTorus A PhysicsTorus is a wrapper class for a three dimensional representation of a torus.