Class Summary |
BoxBoxIntersection |
A non-instantiable class for computing whether or not two axes-aligned boxes
intersect. |
Collision |
A Collision stores information about a collision between a Ball and a GameObject. |
PhysicsCircle |
A PhysicsCircle is a wrapper class for a three dimensional representation of a
plane circle. |
PhysicsEngine |
PhysicsEngine provides static methods for collision detection. |
PhysicsLateralCylinder |
A PhysicsLateralCylinder is a wrapper class for a three dimensional representation of a
lateral cylinder. |
PhysicsModel |
A PhysicsModel represents a collection of non-intersecting 3D physics objects
whose centers of mass are fixed relative to each other. |
PhysicsPolygon |
A PhysicsPlane is a wrapper class for a three dimensional representation of a plane
polygon. |
PhysicsSphere |
A PhysicsSphere is a wrapper class for a three dimensional representation of a sphere. |
PhysicsTorus |
A PhysicsTorus is a wrapper class for a three dimensional representation of a
torus. |